Hi, I am looking for someone to write an article on the use of the 3d media in films and its impact on the film experience Paper must be at least 4750 words. Please, no plagiarized work! These elements of the 3-dimensional films will be discussed in this paper. This paper shall discuss the use of the 3-d media in films and its impact on the film experience among filmgoers. Both the negative and positive elements of this experience will be considered. Initially, a brief history of 3d films will be presented, followed by major developments in this genre in the past 10 years. The positive and the negative impacts will then be discussed and both elements will be assessed with possible conclusions on overall effects. This paper is being carried out in order to provide an analytical assessment of the topic, mostly in relation to this film genre in the current age of digital technology.

Three-dimensional films of 3d films are movies that improve the illusion of depth perception (Walters, 2009). Supported by stereoscopic photography, regular cameras record images from two viewpoints and later, special projection methods are used to present an illusion of depth in watching the movie (Walters, 2009). In the current context, the 3d experience is no longer confined to movies, as TV broadcasts and DVDs and blu-ray disks now incorporate these elements through 3d TVs (Minoli, 2010). The 3d genre has been available since the early 1900s but has mostly been discounted due to its high cost of production and the numerous processes involved in its application (Mendiburu, 2009). In any case, they were soon featured in the 1950s in America, later to gain wider application in the 1980s and 1990s through the creation of IMAX theatres (Mendiburu, 2009). These movies gained more success in the 2000s and such success was capped by the movie Avatar released in December 2009.

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The movie Ghosts of the Abyss by James Cameron, released in 2003 was the first movie that was distributed in full-length 3d IMAX (Zone, 2012).&nbsp.It was filmed using the Reality Camera System which applied the latest high definition cameras.&nbsp. This camera system was built by Vince Pace based on Cameron’s specific instructions and preferences (Zone, 2012).&nbsp. This camera system was later used in other 3d movies like Spy Kids 3d: Game Over in 2003 and Aliens of the Deep in 2005.&nbsp. The Polar Express was also one of the first full-length animated 3d movies released (Zone, 2012).&nbsp. This 3d version was able to significantly earn more than the 2-dimensional versions of the movie.&nbsp. This trend was continued in other movies and secured more interest for the 3d genre.&nbsp. More movie theatres were soon equipped with digital 3d formats and 2d movies were even re-released in 3d format for possible market testing (Prince, 2011).&nbsp. Profits were generally favorable.&nbsp. More movies were filmed in 3d and more movie studios started adopting and applying 3d rigging into their cameras.&nbsp. The demand for 3d equipment was encouraged and incentives of profits were continually built (Prince, 2011). &nbsp.

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